AI Insights · Timothy · January 2022
Top 5 First Person Games in Denmark: Q4 2021 Performance
Explore the performance trends of the top 5 first-person games on a unified platform in Denmark during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 first-person games in Denmark showed varied performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into the metrics for these popular games.
Color Match saw a notable increase in weekly downloads, with figures rising from approximately 3.4K in early December to a peak of around 13.8K mid-month, before slightly declining to 11.4K by the end of the month. The game's weekly revenue also showed a steady upward trend, peaking at $16 in the week of December 20. Active users increased significantly, starting from 3.3K and reaching around 20K by the end of December.
Keyboard Art had a fluctuating performance in terms of weekly revenue, peaking at $39 in early November and stabilizing around $16 by the end of December. The download numbers showed a declining trend, starting from 10.8K in mid-October and reducing to just over 1K by the end of the year. Active users followed a similar trend, decreasing from approximately 9.6K to 4.1K over the same period.
Monster Box experienced a gradual decline in both weekly downloads and active users. Downloads dropped from around 3.3K in late September to just under 1.2K by the end of December. The revenue peaked at $134 in late September and decreased to $35 by the end of the year. Active users also decreased from approximately 4K to 1.5K during this period.
Hooper Hooper showed a sharp initial increase in downloads, peaking at about 12K in mid-October, but then saw a significant decline to around 449 by early November. Active users mirrored this trend, peaking at 13.3K in mid-October before declining to about 1.5K by the end of December.
Finally, Yes or No?! - Food Pranks had a moderate performance. Weekly downloads peaked at approximately 3.4K in mid-October and then stabilized around 1K by the end of December. Revenue was minimal, with a peak of just $9 in early December. Active users followed a similar trend, peaking at 5.1K in mid-October and maintaining around 2.2K by the end of the year.
For more detailed insights and data, visit Sensor Tower.